Archives for posts with tag: gaming

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STATUE

KING

MONASTRY

RIO

In these images I took screenshots in World of Warcraft and Skyrim wich resembled places in reality. I put them in contrast with each other. The baseline of my project is: “Graphics look better in real life” which these images show in a simple way. They are also used on the cover of my masterpublication.

interface_menu_to_gear_to_pants_handling

This GIF shows how you could navigate form menu to gear to the pants you are wearing. The rotating hexagon would be there to choose between the different trousers you have.

professions_interface

In this GIF I tested the movement, opacity and form of the interface. At first I experimented with hexagons to display the different tabs used in the interface. Later on in the project I moved on to using circles, which would refer less to augmented reality projects since the hexagons are over-used in a lot of augmented reality projects.

You can also see the research for symbols in this GIF. This GIF shows my differents professions, which I called ‘skills’ later on in the project.

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In these games I studies the opacity and the speed and rythm that my base menu symbols would pop up on screen. I divided my base menu in 6 main elements: skills, backpack, mental, physical, gear and traits. All these different tabs are each divided in smaller tabs. For example: skills is divided in my main talents which are soccer, tennis, graphic design and cooking.

yellow

red

green

In these images I experimented with the placing of the interface elements on a still background. The next step was to let these elements move and be well visible on a moving background (video)

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This are screenshots from a trailer I made, compiling different trailers in a new one. The purpose of this experiment was to study different aspects from gaming trailers and to study the rythm of intensity and the different images within gaming trailers.